#Unreal

基础概念

  • UPrimitiveComponent: 可用于渲染或者物理交互的基类,游戏线程拥有其所有变量和状态
  • FPrimitiveSceneProxy: UPrimitiveComponent的渲染线程版本
  • FPrimitiveSceneInfo: UPrimitiveComponent在渲染器的内部状态,与FPrimitiveSceneProxy一一映射

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